speakers
Join us in August for inspiring talks from leading studios and artists from archviz and beyond!
MINI-WORKSHOPS + MODELING BATTLE
August 29, 2024
Anees Alomar
Anees Alomar is a business coach who helps Archviz Studios take their business to the next level. He started his career as a 3D artist in 2003 and has since generated significant income by collaborating with professionals in multiple countries in the field of Archviz.
Aside from his work with Archviz, he practiced as an architect in Syria before moving to Germany.
In 2018, he shifted his focus to business coaching and developed a comprehensive roadmap for Archviz Studios’ growth online and offline.
Today, he operates Businessofarchviz.com, where he uses his expertise to guide small and medium-sized studios to grow and succeed through business coaching.
Péter Sárhidai
Peter is one of the founders and lead developer of Pulze. With a background as a former 3D artist and R&D expert at Brick Visual, Peter is a self-taught developer and entrepreneur who has been wearing many hats since he started working on Pulze products in 2018. He handles everything from coding and support to business development and marketing. Peter has a passion for brainstorming and bootstrapping new ideas, and when he’s not working, he loves to travel and is an avid cycling fan.
Mihály Paseczki
Mihály is one of the founders and the product designer of Pulze. Mihály started his career as an editor, compositor, and motion designer at Brick Visual before co-founding Pulze with his business partners. As a self-taught developer and entrepreneur, Mihály began working on Pulze products in 2018 and has since taken on multiple roles, including coding, design, UI/UX, marketing, and product design. Mihály thrives on building platforms and refining ideas from scratch. When he’s not working, he enjoys playing the guitar and indulging in his favourite video games.
Brick Academy
Lead Specialist at Brick Visual
Momen is skilled in architectural visualization, the CG industry, and AI solutions. With a background in architecture, he focuses on researching and implementing advanced AI to enhance the accuracy and efficiency of 3D projects. At Brick Visual, he creates workflows that keep pace with the latest technological advancements in AI.
Matteo Ferrari
I am a dad of 2, architect, illustrator, photographer and founder of Forma Studio.
After spending more than 6 years living and working in UK for some of the leading companies in the industry, in 2021 I moved to Italy to build from the ground up, Forma Studio.
At Forma I partner with architects and developers to create one-of-a-kind illustrations focused on the best way to present their project. always different and unique visuals.
I am known as the “LinkedIn archviz guy” after spending 2 years posting daily on the platform. Now I share tips, tricks, and the behind-the-scenes of the work we do at Forma Studio.
Bartosz Domiczek
Bartosz- Architect/Dog Guy
Since Bartosz was a little kid, he’s been obsessed with all things creative. Drawing, designing, you name it – he was all over it. No wonder he ended up as an architect, designing buildings all day long. But even with that fancy degree, he was still not done exploring. And archviz was such a natural choice and the coolest mix of art and his day job he could ever imagine! He even won awards for his amazing archviz creations (how cool is that?). For a while, Bartosz worked as a freelancer for some big-shot companies, but going solo kind of stopped his creative flow. That’s when he joined forces with Artur and is now dedicated to sharing his artistic knowledge with the world.
MAIN EVENT
August 30-31, 2024
Sergei Pogorelov
Sergei Pogorelov is the founder and principal at i d d q d Studio. He holds a Master’s degree in architecture and has a unique blend of expertise in architectural design and business administration. Sergei’s career trajectory took an unexpected turn when he decided to focus on building archviz studio, interrupting his PhD studies to do so.
Sergei has founded i d d q d Studio in Minsk in 2015, alongside talented artist Andrei Mikhalenko. Since then, the studio has grown to encompass about two dozen people and now spread across four countries. The studio is known for its pioneering approach to Hyperreal architectural visualizations, defining a unique path that sets it apart in the industry.
Sergei is an entertaining speaker and enjoys sharing insights and ideas. He is also deeply committed to building creative teams and fostering a collaborative work environment. At the D2 conference, Sergei will discuss the features and benefits of hyperreal approach, aiming to inspire and guide others. He will also unveil i d d q d Studio’s most recent work, which took over a year to complete and has not been shown publicly.
Artsiom Babrou
Artsiom Babrou is a Co-founder and Art Director of sqr studio. Former Co-founder and Art Director at Vero.
Before he got into the dirty business of archviz, Artsiom worked as an architect, interior designer, graphic artist, and product designer.
Despite 9 years of experience and participation in over six hundred projects, he still can’t properly model.
Tom spall
Studio Director – Kilograph Alicante
Having assumed he would be 30 forever, Tom only recently became aware of his “Veteran” status in the Industry.
Starting out in Arch Viz back in 2006 his journey has been long and windy. Originally at Designhive then Vyonyx before joining the Inhouse team at KPF, in the short years between 2006-2011 he was part of the original wave and development within Architectural imagery; seeing it grow from the era of technical settings and rendering constraints into becoming the true Art form that we see today.
Between 2011-2022 he ran his own independent studio, covering projects for companies like KPF, PLP, Hawkins Brown and many others. He also freelanced for the likes of Arqui9, Cityscape and The Boundary.
Tom joined Kilograph post-pandemic with an aim to help direct and develop a young, dynamic team whilst also giving his family a more Worldly, cultural experience.
A keen cook and lover of entertaining, he is still trying to master the perfect socrate on a Paella.
Matteo Venanzio
Senior 3D Artist – Kilograph Alicante
Matteo, easily recognizable by his big curly hair, is a key figure at Kilograph Spain.
Born in Naples and very proud about it, Matteo brings a background in architecture, strong rock climbing skills and a fierce defense of authentic Neapolitan pizza.He moved to Spain in 2021 to join Kilograph, where he has had the opportunity to work on numerous international projects, broadening his expertise and contributing his unique creative vision to a diverse range of initiatives.
Matteo is a creative mind characterized by a stubborn pedantry in the entire visual process, driven by a relentless desire to raise the bar. With a passion for storytelling, he is dedicated to harnessing the power of digital tools to bring these narratives to life that both captivate and inspire.
Carolina Carballo
Carolina Carballo is a 3D artist and designer from Argentina, now based in Barcelona, Spain. After earning her degree in Graphic Design in Buenos Aires, she integrated the use of 3D environments while working on large-scale animated branding systems. Carolina’s work is appreciated for its keen sense of color, blending design thinking with artistic sensitivity to create dynamic and captivating visuals. She collaborates with a diverse range of clients and studios while maintaining a personal artistic practice, consistently pushing the boundaries of her craft.
Carolina’s talk is proudly supported by Maxon
Dagmar Duke
Dagmar Duke is an Account and Project manager at Prague-based monolot studio.
Dagmar has a background in architecture: she worked on multiple completed projects in Prague contributing to the development of the stunning Central European capital.
Her passion for urban aesthetics led her to a career in 3D art, and the rest is history. Now she is in charge of the production process and handles pricing, invoicing, and communication with clients.
The business side of the industry is rarely discussed, but Dagmar plans to change that. She finds this half of the job no less fascinating than the artistic half.
Amin Farah
Amin Farah, known as TheBlackLab , is a renowned Italian 3D artist and freelance art director. He’s also professor of 3D rendering at the Poliarte Academy in Ancona, he specializes in 3D rendering and motion graphics, collaborating with numerous fashion brands and marketing agencies.
With an innovative and experimental approach, he combines realism and fantasy to create unique digital concepts, integrating human creativity with technology to promote continuous evolution in 3D design.
During his presentation, Amin will share his personal and professional journey, emphasizing the interdisciplinary and creative approach that defines his work.
He will explore how the “CONNECT THE DOTS” philosophy has guided him in linking various creative fields, making him a pioneer in the world of digital design. Amin will also discuss the importance of enjoying the creative process, highlighting the complexity that brings satisfaction and value to the final work.
Finally, Amin will reflect on changing times and how AI has influenced his work, generating new insights that he will share with the audience. He will offer his perspective on AI as a powerful tool, but not the ultimate goal of creativity, inviting everyone to discover their creative selves, break the rules to innovate, and continue experimenting with passion.
Daniel Flood
As co-founder/director of Flood Studio, Daniel has overseen the growth of the firm from start-up to what is now, Australia’s premier 3D rendering and animation company.
A multi award winning graduate of Architecture at the University of Melbourne Architecture School, Daniel has developed a unique and preeminent expertise in the animation of architecture and the creation of compelling virtual experiences.
His pioneering work in the late-nineties was instrumental in the growth of the visualisation industry, establishing an artistic credibility for then nascent technologies that eventually led to the co-founding of Flood Studio. His emphasis on the integrity of design and 3D construction methodologies has resulted in a body of work that is defined by visual complexity and dramatic expressions of the photo-real.
Published by both industry and academia, Daniel has lectured all over Australia and globally. As Director of the company, Daniel’s commitment to extending expectations of what is possible has set industry-defining benchmarks of quality, rigour and artistic flair. He presents a compelling vision that has driven Flood Studio, not just to the top of the field in Australia, but to a position as a leading exponent worldwide.
Artur Tamioła
Artur- Art Director/Cat Guy
Artur’s brain is like a never-ending question machine. He’s gotta know how everything works, inside and out. So naturally, he started poking and prodding things in 3D. This curiosity led him down a wild path – 3D animation, art direction, design, anything and everything. He dabbled in AI, video editing, color grading, and some copywriting skills. Basically, he became a CG ninja. For over 15 years, Artur worked with creative agencies on all sorts of cool stuff – viral commercials, AR apps, educational videos. But then he left it all to create CommonPoint with Bartosz. Now they’re on a mission to keep asking questions and share the awesome knowledge they uncover with everyone.
Bartosz Domiczek
Bartosz- Architect/Dog Guy
Since Bartosz was a little kid, he’s been obsessed with all things creative. Drawing, designing, you name it – he was all over it. No wonder he ended up as an architect, designing buildings all day long. But even with that fancy degree, he was still not done exploring. And archviz was such a natural choice and the coolest mix of art and his day job he could ever imagine! He even won awards for his amazing archviz creations (how cool is that?). For a while, Bartosz worked as a freelancer for some big-shot companies, but going solo kind of stopped his creative flow. That’s when he joined forces with Artur and is now dedicated to sharing his artistic knowledge with the world.
Ryan Cohen
Partner, Managing Director New York
Ryan would be the first to tell you that marketing wasn’t always part of the plan. He initially set out to be a dentist, but his passion for building and design led him down a different path. Swapping dental tools for carpentry tools, he eventually earned a master’s degree in Architecture from UCLA—a journey that ultimately brought him to Neoscape.
Ryan now oversees our 3D and film teams, dreaming up unique concepts and directing award-winning films. He’s all about building long-term relationships with our clients and doing whatever he’s got to do to make their projects shine (including casting his kids in a film or two). Work with Ryan for any length of time, and you’ll quickly learn that when he starts a sentence with “Picture This…,” you’re in for a killer idea.
Rodrigo Zepeda
Art Director, New York
Growing up in Honduras, Rodrigo always had a passion for the arts and architecture. In college, he got hooked on Archviz, loving how he could pre-visualize his designs. After earning his architecture degree and diving into a career in architectural design, Neoscape snagged Rodrigo as a contractor and soon convinced him to move to NYC for a full-time gig.
At Neoscape, Rodrigo channels his creativity and love for place into every film and illustration. He’s always tinkering with new techniques to streamline the visualization process and leads a talented team of 3D artists in our NYC studio. His knack for bringing concepts to life makes him the go-to guy for creative collaboration. Just give Rodrigo an idea and watch him improve it, run with it, and create something incredible.
Anees Alomar
Anees Alomar is a business coach who helps Archviz Studios take their business to the next level. He started his career as a 3D artist in 2003 and has since generated significant income by collaborating with professionals in multiple countries in the field of Archviz.
Aside from his work with Archviz, he practiced as an architect in Syria before moving to Germany.
In 2018, he shifted his focus to business coaching and developed a comprehensive roadmap for Archviz Studios’ growth online and offline.
Today, he operates Businessofarchviz.com, where he uses his expertise to guide small and medium-sized studios to grow and succeed through business coaching.
Paweł Podwojewski
Paweł Podwojewski isn’t your typical architect.
Since founding Motiv in 2008, he’s been leading creative teams in Poland and France, crafting jaw-dropping global projects in film, animation, and CGI.
But that’s not all—he even owns a hotel in the Maldives, where his design skills truly shine.
Paweł’s talk is proudly supported by Chaos.
Nicole Ivascu
Nicole Ivascu returns as a speaker at the D2 Conferences following her 2019 presentation, “The Power of an Image – A Visual Strategy Approach in AEC and Real Estate.” She is keen to share how her team uses holistic growth strategies and new tech optimization to bring more value to their clients. Since 2020, as the Creative Director of Alice & Hyde—a creative strategy shop specializing in built and virtual spaces—Nicole has dedicated herself to crafting bespoke communication solutions tailored to the specific needs of AEC and Real Estate players. Her focus has been on designing and implementing communication blueprints for European and US Real Estate clients.
Working with a multidisciplinary collective, her team assists AEC and Real Estate clients in communicating effectively with their target audiences at every stage of the project development lifecycle. This includes strategies for various stakeholders, as well as pre-sales and post-sales targeted communications, from concept through execution and implementation.
Giovanni Croce
Giovanni Croce is a senior artist for Secchi Smith and founder of TAUMA.
Born in Turin but raised in Rome, Giovanni is an architect with experience in South Africa, Brazil and Argentina. Pursuing his passion for the 3D World, he took his first steps as a Digital Artist in the Archviz following the MADI postgraduate program in Venice.
He moved to London in 2020 to join the Secchi Smith team and after helping to set up the Italian office in Florence in 2021, out of a need comes TAUMA, a personal project with which he designs and play with distant and utopian worlds he has dreamed of since childhood.
Exhibited worldwide, with TAUMA and Dimensions, a cultural association of which he is a co-founder, he seeks to promote digital art and interaction with new technologies in Web 3 and beyond.
Vamsi Krishna Vemuri
Creative Technologist & Co-Founder, Futurly
Vamsi Krishna Vemuri is a Frankfurt-based Architectural Designer and Creative Technologist. He co-founded Futurly – The Global Platform for Architecture & Design Education, which has grown to reach over 4500 learners from 50+ countries.
Vamsi Krishna Vemuri’s expertise and passion revolve around the intersection of Metaverse, World Building, Speculative Architecture, Immersive Media (XR), and Real-Time Visualization, constantly seeking new ways to innovate and create cutting-edge design projects.
Through his work and collaborative research, he has developed various speculative and experiential design projects that have been exhibited on various platforms and design conventions across the US, UK, Europe, India, and Japan.
Arek Keshishian
Arek is a practicing architect with extensive expertise in BIM management and Computational Design. His portfolio of architectural designs specializes in intricate, data-driven geometries and digital craftsmanship. His passion for digital technologies led him to pioneer algorithm-driven projects in Armenia.
With over a decade of experience in building information modeling (BIM), Arek holds the position of Design Technology Manager for multiple large-scale international projects in Armenia, namely the MVRDV’s upcoming EU Tumo Convergence Center at Tumo, where he is responsible for managing BIM implementation and ensuring efficient and effective design coordination.
As an entrepreneur, Arek is also the Co-Founder of Futurly, the global education platform that provides access to world-class architecture and design education for architects and designers worldwide. The platform aims to democratize education in these fields and make it accessible to all aspiring designers and architects.
(Groupe de Recherche pour l’Application des Méthodes
Scientifiques à l’Architecture et à l’Urbanisme). He moves to grey Paris in 1999 and founds his first visualization studio Auralab, followed a few years later by the now internationally known Luxigon.
Famous architectural firms like OMA, MVRDV, RE X, KPF and SOM – to name a few – have all entrusted Luxigon to seduce them with the distinctive, strong visual experience they offer in what could be considered a highly codified and somewhat boring field. Despite this lean towards graphics, he still works as an architect, and his newly founded partnership with Joshua Ramus and Armand Khatri, called Holly13, is now focusing on the controversial subject of architecture in virtual space.
Eric frequently joins other design teams, contributes to publications and gives lectures on the theory, practice and history of image, with the emphasis on being authentic in the current context. As of late this interest in virtual architecture and computer gaming technology, and its possible applications in the realms of art, architecture and urbanism, has yielded a new insight into the profession. It is a passion he actively pursues and has earned him a teaching position at the Harvard Graduate School of Design in Cambridge, Massachusetts, where he has been lecturing a class called Immersive Landscape since 2013. He likes punk rock and makes weird electronic music. He will eventually die some day.
Tanja Nikolić-Vogel
Tanja Nikolić-Vogel was born and raised in Hamburg in the north of Germany. Her digital life changed with her studies. Why? Actually she got her first computer with the age of 19. Hanging out with friends was just way more interesting than this nerdy stuff behind a monitor. And until now there is a huge antipathy between her and social networks… So fortunately there is Patrick – happy to fight in the front of our office and taking care of all the nerdy sh**. Good cop – bad cop. Thanks to her Interior Designer career – handling design, construction companies, building sites and a lot of excel charts juggling time and money – the bad cop seems like a suiting character. So this is her job beside doing 3D and all this boring, fancy & weird things they do.
Patrick Vogel
Patrick is an artist, architect, super creative director and founder of ALT/ Shift, his boutique studio for visual design. As creative forward thinker, he is the lead artist of Porsche’s first virtual collectible. Being one of the top 3D designers in Germany, he is not only a passionate archviz artist, motion designer and NFT creator, but the creative mastermind behind tons of famous dope projects. His other big passion is skateboards and craft beer, he has his own craft beer brewery, where he produces for family and close friends. Patrick is based in Hamburg Germany, where he lives with his wife Tanja who is co-founder of ALT/ Shift.
Andrea Pedrotti
Andrea is the Art Director of Animations at Brick Visuals. In 2019 he completed his architecture studies at Politecnico of Milan. He gained experience working as a freelance video commission artist, architect, and assistant professor at his alma mater. In 2020, he joined Brick as a Junior 3D artist, and in just two years, he advanced to the position of Art Director. Not only does he inspire and guide his colleagues, but he also imparts his expertise to aspiring animators enrolled in Brick Academy’s “Animation in Archviz” course.
Márton Zoltán Tóth
Márton is the Chief Creative Officer at Brick Visual.
At Brick, Márton holds the instrumental position of Chief Creative Officer, a role he has fulfilled for a decade. As the visionary behind Brick’s style, he guides the creative process and oversees the work of 9 production teams spanning 3 countries. In the upcoming D2 workshop, he’ll explore the realms of creative direction and concept development, shedding light on his profound expertise.
Dániel Régi
Dániel is a Creative Director and the Research and Development Director at Brick Visual.
With 9 years of dedicated contributions to Brick projects, Dániel holds a pivotal role as one of the Creative Directors, leading both a movie and a still image team. Taking charge of Research and Development, he spearheads experimental projects. During the D2 workshop, he will talk about his art direction and project management responsibilities regarding a special Brick project. Additionally, he will address creating animatics, fostering creative brainstorming, and upholding concept consistency.
Péter Horváth
Péter is a Lead 3D Artist at Brick Visual.
With an extensive track record spanning over 10 years at Brick, Péter Horváth holds the positions of Lead Artist and Integration Manager. In his role as Lead Artist, he conducts quality control and consistently upholds the standard of excellence across Brick’s projects. His project management duties involve guiding team members, evaluating progress, and offering insightful feedback. During the D2 workshop, he will elaborate on his contribution to a special project where he took on the roles of post-production and editing.