schedulE

(click the rooms below to jump to that section)

THU – August 22 – 2019 / 10:00 – 20:00

10:00 – 18:00 

Epic Games Unreal Engine Workshop (SOLD OUT)

19:00 – 20:00 

D2 Opening Party and Modelling Battle

(doors open at 18:30 – registration will be open so you can avoid the lines the next morning)

main hall

FRI – August 23 – 2019 / 10:00 – 22:00

9:00 – 9:50 

Registration

9:50 – 10:00 

Introduction – the D2 Crew

10:00 – 10:50

Eugene Riecansky / Creative Director
generously supported by AMD

Where Lightning Strikes

Having worked with many of the world’s biggest brands such as HIM, Prodigy, Oasis, Apple Music, HP, Jim Carrey, F1, Madonna, TBWA, Mission, MPC Film and Autodesk, Eugene shares a unique insiders glimpse at some of his industry experience and deadline beating tricks, as well as demonstrates how his close reliance on AMD hardware has helped him create incredible imagery for the likes of Pixar Animation Studios and Kraken Rum within tight deadlines and budget constraints.

10:50 – 11:40

Andrei Dolnikov and Christopher Worsfold / BINYAN

The Journey From 1 to 100

How creativity, diversity, and empowerment enabled Binyan to grow from 3 desk closet to a global CGI agency.

11:40 – 12:10

30 minute break

12:10 – 13:00

Cornelius Dämmrich
generously supported by MAXON

Making of 6088AD

Cornelius will take us through a breakdown of how he created his iconic 6088AD project.

13:00 – 14.30

Lunch

14.30 – 15:20

Karim Moussa / MOZSES
generously supported by CHAOS GROUP

TWOSRET – From the Idea to Production

The art behind the short movie/personal project TWOSRET from aspirations to production.

15:20 – 16:10

Patrick Vogel and Tanja Nikolic-Vogel / ALT/SHIFT

A Tale About Butchers, Cardgames and Shitstorms

A talk about our journey through establishing a dope little design studio, dealing with strange projects, weird clients and unexpected requests.

Warning: May contain traces of bullshit.

16:10 – 16:40

30 minute break

16:40 – 17:30

Miikka Rosendahl and Vinícius Santos / ZOAN
generously supported by EPIC GAMES

How We Created Virtual Helsinki

Helsinki – the virtual capital is an interactive city that can be explored and visited in VR, created by the virtual reality studio ZOAN. In this talk the CEO and the Lead UE Developer of ZOAN will shed light on the development journey of the virtual capital.

17:30 – 18:15

CGArchitect 3D Awards Presentation – Jeff Mottle

18:15 – 18:45

CGArchitect 3D Awards Film Festival

BEER:45 – WINE O’clock

D2 Party

SAT – August 24 – 2019 / 10:00 – 17:30

9:00 – doors open 

Registration

10:00 – 10:50

Jose Uribe and Sergio Mexia / PUREBLINK

Pureblink – Creative Storytelling as Central Marketing Piece in Commercial Real Estate – or how to make sure your clients have budget for your crazy ideas

Our 50 minute talk will explore where we come from and how Pureblink became strong in commercial storytelling. Through one of our latest projects: The Maverick Manifesto, we will explore our approach to “Architectural walk-throughs” and the power of creativity and visual storytelling in architectural visualization.

10:50 – 11:40

Csaba Bánáti
generously supported by AUTODESK 

In Pursuit of My Voice

Csaba will talk about his personal approach to find his style and how he tackles obstacles along the way.

11:40 – 12:10

30 minute break

12:10 – 13:00

Nicoleta Ivascu and Christiana Tudor / GRAPHROOT

13:00 – 14.30

Lunch

14.30 – 15:20

Lucia Frascerra / Lucia Frascerra Visualization

How to Escape the Italian Navy

Lucia will be discussing her journey into archviz from her beginnings from a small town in Italy to an in-demand London professional. As well as a personal perspective she’ll share tips about her workflow including the process of creating work from inspiration to final polish.

15:20 – 16:10

Saeed Amiri

Invest in Yourself

As an artist, we are always trying to be a better version of what we are now, therefore, we plan new goals and in order to achieve those goals, we need to learn more and to do more. I have been going through this process for years and I have learned a lot through trial and error. D2 conference is the best place for me to share all of my experience with the audience and let them know about the routine I made to improve myself and be a better version of me.

16:10 – 16:40

30 minute break

16:40 – 17:30

Ash Thorp / ALT CREATIVE INC.

Be Prolific

Ash will be intimately breaking down how he approaches his projects, what programs he uses and why and how he manages his day to day operations of balancing work/life/passion.  He will also be doing case study breakdowns of a few of his particular projects further supporting his habits and daily structures.

workshop room

FRI – August 23 – 2019 / 10:00 – 16:10

9:00 – 9:50 

Registration (in the foyer)

9:50 – 10:00 

Introduction – the D2 Crew (in the Main Hall)

10:00 – 11:40

Valentin Yovchev / CG Specialist at Chaos Group / Chaos Group supported workshop

V-Ray ray tracing in real-time: from start to finish

CG Specialist Valentin Yovchev, from ChaosGroup,  will demonstrate how to optimize your materials and textures, export your assets using Datasmith and VRScene, and then import them into Unreal Engine. You will have the chance to see  V-Ray’s powerful capabilities in Unreal Engine, including a VFB and Viewport rendering, light baking and post process effects.

11:40 – 12:10

30 minute break

12:10 – 13:00

Visit our sponsors in the exhibition area

13:00 – 14.30

Lunch

14.30 – 16:10

Uli Staiger / die licht gestalten / Maxon supported workshop

Hyper realistic drama

Uli Staiger, age 52, is a photographer and cg artist based in Berlin/Germany. He works as a freelancer for German and international clients. Uli shows us a variety of key techniques he uses to create his hyper realistic scenes, including modelling and lighting hacks as well as the enhancement of the renderings with Adobe Photoshop.

16:10 – 16:40

30 minute break

16:40 – 17:30

OPEN / Visit our sponsors in the exhibition area

17:30 – 18:15

see Main Hall

18:15 – 18:45

see Main Hall

BEER:45 – WINE O’clock

D2 Party

SAT – August 24 – 2019 / 14:30 – 16:10

9:00 – 9:50 

Registration (in the foyer)

9:50 – 10:00 

Introduction – the D2 Crew (in the Main Hall)

10:00 – 11:40

OPEN / Visit our sponsors in the exhibition area

11:40 – 12:10

30 minute break

12:10 – 13:00

OPEN / Visit our sponsors in the exhibition area

13:00 – 14.30

Lunch

14.30 – 16:10

András Vida and Péter Sárhidai / Brick Academy and PULZE

Foundation of your Masterpiece (András Vida)

Drafts are the strong basis of any high-end archviz images. It determines the outcome and helps your image creation process tremendously. Master the art of quick and efficient sketching with Brick Visual and fire up your workflows!

Archviz pipeline based on Pulze (Péter Sárhidai)

The Pulze software are convenient and intuitive toolkits designed for Archviz. In the workshop the whole pipeline will be demonstrated from the scene management through the rendering till the post production. You will be amazed how simple can be a project if you allow the tools to handle the technical challenges and you can focus on your art. Come and have a look!

16:10 – 16:40

30 minute break

16:40 – 17:30

OPEN / Visit our sponsors in the exhibition area

17:30 – 18:20

OPEN / Visit our sponsors in the exhibition area